Rolling
The Physics Hypertextbook™
© 1998-2008 by Glenn Elert -- A Work in Progress
All Rights Reserved -- Fair Use Encouraged
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Discussion
Rolling without slipping is a combination of translation and rotation where
the point of contact is instantaneously at rest.
When an object experiences pure translational motion, all of its points move with the same velocity as the center of mass; that
is in the same direction and with the same speed
The object will also move in a straight line in the absence of a net external
force.
[magnify]
When an object experiences pure rotational motion about its center of mass, all of its points move at right angles to the
radius in a plane perpendicular to the axis of rotation with a speed proportional
to the distance from the axis of rotation …
Thus points on opposite sides of the axis move in opposite directions, points
on the axis do not move at all since r = 0 there …
and points on the outer edge move at the maximum speed …
[magnify]
When an object experiences rolling motion the point of the object in contact with the surface is instantaneously at
rest …
and is the instantaneous axis of rotation. Thus, the center of mass of the
object moves with speed …
and the point fathest from the point of contact moves with twice that speed
| vopposite the point of contact = |
2vcm = 2Rω |
[magnify]
The wheel is an extension of the foot.
[magnify]
cycloids
rolling resistance
| Coefficient of Rolling Resistance for Selected Interfaces |
| interface |
coefficient |
| bicycle tire on … |
wooden track |
0.001 |
| |
smooth concrete |
0.002 |
| |
asphalt road |
0.004 |
| |
rough but paved road |
0.008 |
| Source: Analytic Cycling |
Summary
- Symbols used in this section
| r |
radius in the general sense (distance from the center or axis of rotation) |
| R |
the outer radius of a round object (often just called the radius of the object) |
| vcm |
translational speed of the center of mass |
| ω |
rotational or angular speed |
- Rolling is a combination of translational and rotational motion.
- When an object experiences pure translational motion, all of its points …
- move with the same velocity as the center of mass; that is …
- in the same direction and
- with the same speed (v = vcm)
- move in a straight line in the absence of a net external force,
- When an object experiences pure rotational motion about
its center of mass, all of its points …
- move at right angles to the radius in a plane perpendicular to the axis of rotation, thus …
- points on opposite sides of the axis of rotation move in opposite directions
- move with a speed proportional to radius (v = rω), thus …
- the center of mass does not move (since r = 0 there) and
- points on the outer radius move with speed v = Rω
- move in a circle centered on the axis of rotation
- When an object experiences rolling motion …
- the point of the object in contact with the surface …
- is instantaneously at rest
- is the instantaneous axis of rotation
- the center of mass of the object …
- moves with speed vcm = Rω
- moves in a straight line in the absence of a net external force
- the point fathest from the point of contact …
- moves with twice the speed of the center of mass v = 2vcm = 2Rω
- Rolling and Slipping
- rolling without slipping
- slipping
- and rolling forward
- vcm < Rω
- accelerating on ice or mud
- "burnout" or "burn rubber" while driving
- "top spin" in billiards (a.k.a. "top" or "follow")
- vcm > Rω
- decelerating on ice or mud
- and rolling backward
- vcm > 0 and ω < 0
- "back spin" in billiards (a.k.a. "bottom" or "draw")
- pure translation
- vcm ≠ 0 and ω = 0
- "wheel lock" while driving
- "slide" in billiards
- pure rotation
- vcm = 0 and ω ≠ 0
- stuck in mud or snow while driving
- The path of a point on a rolling object is a cycloid (or a trochoid).
- The cycloid generated by a point on an object rolling over the +x axis is described by the following parametric equations …
| rolling |
= |
translation |
+ |
rotation |
| x |
= |
vcmt |
+ |
r cos (θ − ωt) |
| y |
= |
R |
+ |
r sin (θ − ωt) |
where …
| r, θ |
cylindrical coordinates of the point |
| R |
outer radius |
| vcm |
translational speed of the center of mass |
| ω |
rotational or angular speed |
| t |
time (the parameter of the parametric equation) |
- Types
- A basic cycloid …
- is traced out by …
- points on the surface of a generating circle that is …
- rolling without slipping
- over a straight line
- has cusps (points with two tangents)
- A cycloid is curtate (or contracted)
if …
- it is traced out by …
- points inside a generating circle (r < R) that is rolling without slipping or
- points on the surface of the generating circle that is slipping while rolling with vcm > Rω
- does not have cusps or loops
- A cycloid is prolate (or extended) if …
- it is traced out by …
- points outside a generating circle (r > R) that is rolling without slipping or
- points on the surface of the generating circle that is slipping while rolling with vcm < Rω
- it has loops
- A cycloid formed by rolling a generating circle on another
circle is called …
- an epicycloid if the generating circle rolls on the outside of the other circle
- a hypocycloid if the generating circle rolls on the inside of the other circle
Problems
practice
- Complete the worksheet on the first page of translate-rotate-worksheet.pdf.
Fill each grid space with an appropriately concise answer.
The answers are also available on the second page of the worksheet [pdf]
and on this webpage [html].
- Release an object from rest and let it roll down an incline. Determine …
- the moment of inertia coefficient by timing the trip from top to bottom
- the critical angle past which an object will slip rather than roll down the incline
Solutions …
- This problem is best solved using the conservation of energy. The rolling
body starts with gravitational potential energy at the top of the ramp
and ends with translational and rotational kinetic energy at the
bottom. Since the object isn't slipping, it's rotational velocity is v / R.
| |
| Ug = |
Kt |
+ |
Kr |
|
|
| Mgh = |
1 |
Mv2 |
+ |
1 |
Iω2 |
= |
1 |
Mv2 |
+ |
1 |
I |
⎛ ⎝ |
v |
⎞2 ⎠ |
| 2 |
2 |
2 |
2 |
R |
| 2MghR2 = |
MR2v2 |
+ |
Iv2 |
|
|
| |
| I = |
2MghR2 − MR2v2 |
= |
⎛ ⎝ |
2gh |
− |
1 |
⎞ ⎠ |
MR2 |
| v2 |
v2 |
| |
Here's the coefficient. It still needs a bit of work.
Recall that for an object accelerating uniformly from rest, its final
speed is twice its average speed.
| |
| v = |
Δs |
= |
v + v0 |
= |
v + 0 |
| Δt |
2 |
2 |
| |
Substitute this expression into the formula for the coefficient. (We'll
drop the delta symbols.)
| |
| α = |
2gh |
− 1 = |
2gh |
− 1 |
| v2 |
(2s / t)2 |
| |
If you prefer to measure the angle of inclination of the ramp rather
than its height you get a slightly different formula.
| |
| α = |
ght2 |
− 1 |
= |
g(s sin θ)t2 |
− 1 |
| 2s2 |
2s2 |
| |
- The second question is best solved using Newton's laws of motion.
The component of the weight parallel to the incline pulls the object
down the incline while the frictional force pulls it up. Friction also
exerts a torque that makes the object rotate about its center of mass.
Pay special attention the α [alpha] symbols.
Sometimes α means rotational acceleration
and sometimes α is the coefficient of the
moment of inertia. (The switch takes place between the second and third
lines in the work shown below.)
| |
|
|
|
|
|
|
|
|
| |
translational |
|
rotational |
| ∑ F |
= |
m a |
|
∑ τ |
= |
I α |
| W∥ − f |
= |
Ma∥ |
|
W∥R |
= |
Iα |
| Mg sin θ − μMg cos θ |
= |
Ma∥ |
|
μMg(cos θ)R |
= |
(αMR2 ) |
(a∥ / R) |
| g sin θ − μg cos θ |
= |
a∥ |
|
μg cos θ |
= |
αa∥ |
| |
Divide these two equations to eliminate the acceleration parallel to
the ramp and solve for the critical angle (or its tangent).
| |
|
|
|
|
| g sin θ − μg cos θ |
= |
a∥ |
| μg cos θ |
αa∥ |
| |
|
|
|
|
| tan θ |
− 1 |
= |
1 |
|
| μ |
α |
|
| |
|
|
|
|
As the angle increases, friction decreases. Eventually the static friction
force won't be strong enough to spin the object and it will slip. The critical angle at
which this transition takes place is …
This formula is similar to one that was derived in an earlier
part of this book (tan θ = μ).
That formula was for an object on an incline that doesn't slip or roll.
- Determine the speed needed for a rigid wheel to roll over a rectangular step.
- Write something else.
conceptual
- basic, curtate, or prolate?
- pedal on a bicycle
- paddle on a steamboat
- ocean waves
- outermost point of a car tire
- outermost point of a train tire
- baton twirling
Resources
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