Topic Summaries: Mechanics
The Physics Hypertextbook™
© 1998-2008 by Glenn Elert -- A Work in Progress
All Rights Reserved -- Fair Use Encouraged
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- Introduction
- Mechanics is the study of motion, forces,
and energy.
- Mechanics can be divided into subdisciplines.
- Kinematics is the branch of mechanics that
deals with motion without regard to forces or energy.
- Dynamics is the branch of mechanics that
deals with motion and forces together.
- Statics is the branch of mechanics that
deals with forces in the absence of changes in motion or energy.
- The work-energy theorem is the is the central
principle of mechanics that relates forces and energy.
- The conservation of energy is the central
principle of science that deals with energy in all of its forms.
- The conservation of mechanical energy is
the central principle of mechanics that deals with the forms of energy
related to motion.
- There are several types of motion …
- Translational motion results in a change
of location.
- Oscillatory motion is repetitive and
fluctuates between two locations.
- Rotational motion occurs when an object
spins.
- Chaotic motion is predictable in theory but
unpredictable in practice, which makes it appear random.
- Kinematics
- Distance & Displacement
- Distance is a scalar measure of the interval between two locations measured along the actual path connecting them.
- As a scalar it has magnitude only.
- Δs (italic) is the symbol for distance.
(The origin of this symbol is from the Latin word for space: spatium.)
- Displacement is a vector measure of the interval between two locations measured along the shortest path connecting them.
- As a vector it must be stated with both magnitude and direction.
- Δr (boldface) is the symbol for displacement.
(The origin of this symbol is from the Latin word for spoke: radius.)
- The relation of distance to displacement
- The distance traveled to get from one location to another is always greater than or equal to the magnitude of the displacement between the two locations.
- Distance approaches the magnitude of displacement as distance approaches zero.
- The SI unit of distance and displacement is the meter [m].
- Speed & Velocity
- Speed is the rate of change of distance with time.
- As a scalar it has magnitude only.
- Average speed …
- is measured over a non-zero time interval and
- is represented by the symbol vave or v (overline)
- Instantaneous speed …
- is the limit of average speed as the time interval approaches zero,
- is the first derivative of distance with respect to time, and
- is represented by the symbol v (italic)
- Velocity is the rate of change of displacement with time.
- As a vector it must be stated with both magnitude and direction.
- Average velocity …
- is measured over a non-zero time interval and
- is represented by the symbol vave or v (overline)
- Instantaneous velocity …
- is the limit of average velocity as the time interval approaches zero,
- is the first derivative of displacement with respect to time, and
- is represented by the symbol v (boldface)
- The various forms of speed and velocity are defined by the following equations …
| |
|
|
|
average speed |
|
| v = |
lim |
Δs |
= |
ds |
| Δt → 0 |
Δt |
dt |
|
|
instantaneous speed |
| |
|
|
|
|
|
|
|
|
|
average velocity |
|
| v = |
lim |
Δr |
= |
dr |
| Δt → 0 |
Δt |
dt |
|
|
instantaneous velocity |
| |
- The relation of speed to velocity
- An object's average speed approaches the magnitude of its average velocity as the time interval approaches zero.
- The instantaneous speed of an object is the magnitude of its instantaneous
velocity.
- The SI unit of speed and velocity is the meter per second [m/s].
- Acceleration
- Acceleration is the rate of change of velocity with time.
- As a vector it must be stated with both magnitude and direction.
- Acceleration occurs anytime an object's …
- speed increases,
- speed decreases, or
- direction of motion changes.
- Average acceleration …
- is measured over a non-zero time interval and
- is represented by the symbol aave or a (overline)
- Instantaneous acceleration …
- is the limit of average acceleration as the time interval approaches zero,
- is the first derivative of velocity with respect to time,
- is the second derivative of displacement with respect to time, and
- is represented by the symbol a (boldface)
- The various forms of acceleration are defined by the following equations …
| |
|
|
|
average acceleration |
|
| a = |
lim |
Δv |
= |
dv |
= |
d2r |
| Δt→0 |
Δt |
dt |
dt2 |
|
|
instantaneous acceleration |
| |
- The SI unit of acceleration is the meter per second squared [m/s2].
- The acceleration due to gravity …
- is a natural unit of acceleration,
- is represented by the symbol g (roman),
- is equal to 9.80665 m/s2 by definition,
- is often rounded to 9.8 m/s2 for convenience, and
- is sometimes called the "g force" even though it is not a measure of force.
- Equations of Motion
- The equations of motion are valid only when …
- acceleration is constant and
- motion is constrained to a straight line.
| The One Dimensional Equations of Motion for Constant Acceleration |
| traditional name |
equation |
relationship |
| 1st |
equation |
v = |
v0 + at |
velocity |
– time |
| 2nd |
equation |
x = |
x0 + v0t + ½ at2 |
displacement |
– time |
| 3rd |
equation |
v2 = |
v02 + 2a(x − x0) |
velocity |
– displacement |
| merton rule |
v = |
½ (v + v0) |
average velocity |
- Falling Bodies
- Free fall occurs whenever an object is acted upon by gravity alone.
- An object in free fall experiences an acceleration due to gravity.
- The acceleration due to gravity …
- is a natural phenomena,
- is represented by the symbol g (italic),
- varies with location,
- is effectively 9.8 m/s2 over the entire surface of the earth, and
- is independent of mass.
- The acceleration due to gravity …
- is a natural unit of acceleration,
- is represented by the symbol g (roman),
- is equal to 9.80665 m/s2 by definition,
- is often rounded to 9.8 m/s2 for convenience, and
- is sometimes called the "g force" even though it is not a measure of force.
- Graphs of Motion
- On a displacement-time graph …
- slope equals velocity.
- the "y" intercept equals the initial displacement.
- when two curves coincide, the two objects have the same displacement at that time.
- straight lines imply constant velocity.
- curved lines imply acceleration.
- an object undergoing constant acceleration traces a portion of a parabola.
- average velocity is the slope of the straight line connecting the endpoints of a curve.
- instantaneous velocity is the slope of the line tangent to a curve at any point.
- positive slope implies motion in the positive direction.
- negative slope implies motion in the negative direction.
- zero slope implies a state of rest.
- The area under the curve is meaningless
- On a velocity-time graph …
- slope equals acceleration.
- the"y" intercept equals the initial velocity.
- when two curves coincide, the two objects have the same velocity at that time.
- straight lines imply uniform acceleration.
- curved lines imply non-uniform acceleration.
- an object undergoing constant acceleration traces a straight line.
- average acceleration is the slope of the straight line connecting the endpoints of a curve.
- instantaneousacceleration is the slope of the line tangent to a curve at any point.
- positive slope implies an increase in velocity in the positive direction.
- negative slope implies an increase in velocity in the negative direction.
- zero slope implies motion with constant velocity.
- the area under the curve equals the change in displacement.
- On an acceleration-time graph …
- slope is meaningless.
- the"y" intercept equals the initial acceleration.
- when two curves coincide, the two objects have the same acceleration at that time.
- an object undergoing constant acceleration traces a horizontal line.
- zero slope implies motion with constant acceleration.
- the area under the curve equals the change in velocity.
- The mathematical transformations between graphs of motion are shown
below.
- Kinematics in Two and Three Dimensions
- Kinematics problems in two and three dimensions are essentially geometry
problems. To solve them you should be able to …
- represent a kinematic event with a geometric diagram;
- use geometry to determine unknown magnitudes (lengths) and directions
(angles); and
- identify the magnitudes and directions needed to determine quantities
like distance, displacement, speed, velocity, and acceleration from their
definitions.
- Review the kinematic definitions presented earlier in this chapter.
- First the scalar quantities …
- Distance is a scalar measure
of the interval between two locations measured along the actual path connecting
them.
- Speed is the rate of change of distance with
time.
- And then the vector quantities …
- Displacement is a vector measure
of the interval between two locations measured along the shortest path connecting
them.
- Velocity is the rate of change of displacement with
time.
- Acceleration is the rate of change
of velocity with time.
- Parametric Equations
- N-dimensional motion can be completely described by n one-dimensional
algebraic expressions along n mutually perpendicular directions
(where n is any whole number greater than zero).
- Two-dimensional motion can be completely described by two, one-dimensional
algebraic expressions along two perpendicular directions.
- Three-dimensional motion can be completely described by three,
one-dimensional algebraic expressions along three mutually perpendicular
directions.
| |
| r = |
x |
ˆi |
+ |
y |
ˆj |
+ |
z |
ˆk |
|
r2 = |
x2 |
+ |
y2 |
+ |
z2 |
| v = |
vx |
ˆi |
+ |
vy |
ˆj |
+ |
vz |
ˆk |
|
v2 = |
vx2 |
+ |
vy2 |
+ |
vz2 |
| a = |
ax |
ˆi |
+ |
ay |
ˆj |
+ |
az |
ˆk |
|
a2 = |
ax2 |
+ |
ay2 |
+ |
az2 |
| |
| x = |
x(t) |
|
|
|
y = |
x(t) |
|
|
|
z = |
z(t) |
|
|
| |
| vx = |
Δx |
|
|
|
vy = |
Δy |
|
|
|
vz = |
Δz |
|
|
| Δt |
|
|
Δt |
|
|
Δt |
|
|
| ax = |
Δvx |
|
|
|
ay = |
Δvy |
|
|
|
az = |
Δvz |
|
|
| Δt |
|
|
Δt |
|
|
Δt |
|
|
| |
| x = |
x(t) |
|
|
|
y = |
x(t) |
|
|
|
z = |
z(t) |
|
|
| |
|
|
|
|
|
| vx = |
lim |
|
Δx |
|
vy = |
lim |
|
Δy |
|
vz = |
lim |
|
Δz |
| Δt → 0 |
Δt |
Δt → 0 |
Δt |
Δt → 0 |
Δt |
| ax = |
lim |
|
Δvx |
|
ay = |
lim |
|
Δvy |
|
az = |
lim |
|
Δvz |
| Δt → 0 |
Δt |
Δt → 0 |
Δt |
Δt → 0 |
Δt |
| |
| x = |
x(t) |
|
|
|
y = |
x(t) |
|
|
|
z = |
z(t) |
|
|
| |
|
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| vx = |
dx |
|
|
|
vy = |
dy |
|
|
|
vz = |
dz |
|
|
| dt |
|
|
dt |
|
|
dt |
|
|
| ax = |
dvx |
= |
d2x |
|
ay = |
dvy |
= |
d2y |
|
az = |
dvz |
= |
d2z |
| dt |
dt2 |
dt |
dt2 |
dt |
dt2 |
| |
- Projectiles
- A projectile is any object …
- with an initial non-zero, horizontal velocity
- whose acceleration is due to gravity alone.
- The path of a projectile is called its trajectory.
- A projectile is said to be …
- a simple projectile if the acceleration due to gravity may be assumed constant in both magnitude and direction throughout its trajectory.
- a satellite if it follows a closed path that never brings it in contact with a celestial body (like the earth).
- a general projectile no matter where its trajectory may take it.
- The kinematic equations for a simple projectile are those of an object traveling with …
- constant horizontal velocity and
- constant vertical acceleration.
| |
|
|
| horizontal |
vertical |
|
| ax |
= 0 |
ay |
= −g |
acceleration |
| vx |
= v0x |
vy |
= v0y − gt |
velocity-time |
| x |
= x0 + v0xt |
y |
= y0 + v0yt − ½ gt2 |
displacement-time |
| |
|
vy2 |
= v0y2 − 2g(y − y0) |
velocity-displacement |
| |
|
|
|
|
- The horizontal distance traveled by a projectile is called its range.
- A projectile launched on level ground with an initial speed v0 at
an angle θ above the horizontal …
- will have the same range as a projectile launched with an initial
speed v0 at 90° − θ. (Identical
projectiles launched at complementary angles have the same range.)
- will have a maximum range when θ = 45°.
- Dynamics I: Force
- Forces
- Newton's first law of motion also known as the law of inertia states that …
- An object at rest tends to remain at rest and an object in motion tends to continue moving with constant velocity unless acted upon by a net external force.
- concept-map-1.pdf [pdf]
- special-principia.html
- In general, inertia is resistance to change.
In mechanics, inertia is the resistance to change in velocity
or, if you prefer, the resitance to acceleration.
- The "normal" state of an object is to continue moving at a constant velocity.
(A constant velocity of zero -- meaning, at rest for an extended period of time -- is one type of constant velocity.)
- Objects resist changes in their motion.
- Objects do not need to be pushed to keep going.
- In general, a force is an interaction that causes a change.
In mechanics, a force is an interaction that causes a change in velocity
(or, if you prefer, an interaction that causes acceleration).
- The motion of an object won't change until a force is exerted from outside the object to cause a change.
- When more than one force is present, it is the net external force that matters.
| Some Common Forces |
| name/symbol(s) |
when/where |
direction |
| weight |
W, Fg |
due to gravity |
down |
| normal |
N, Fn |
surfaces in contact |
normal to surface |
| friction |
ƒ, Fƒ |
surfaces in contact |
tangent to surface |
| tension |
T, Ft |
strings, ropes, cables, etc |
along the axis |
| elasticity |
Fs, Fe |
springs, elastic bands, etc. |
along the axis |
| buoyancy |
B, Fb |
immersed in a fluid |
up |
| drag |
R, D, Fd |
moving through a fluid |
opposite velocity of object |
| lift |
L |
moving through a fluid |
perpendicular to flow |
| thrust |
T |
pushing a fluid |
opposite velocity of fluid |
- Force & Mass
- Newton's second law of motion also known as the force law states that …
- acceleration is directly proportional to net force when mass is constant, and
- acceleration is inversely proportional to mass when net force is constant, and consequently
- net force is directly proportional to mass when acceleration is constant.
- concept-map-2 [pdf]
- special-principia.html
- Newton's second law of motion is more compactly written as the equation.
∑ F = m a
- Mass
- Mass is a measure of resistance to acceleration.
(More generally, mass is a measure of resistance to all sorts of change.)
- Mass is a scalar quantity associated with matter.
- When a system is composed of several objects it is the total mass that matters.
- The SI unit of mass is the kilogram [kg].
- Force
- A force is an interaction that causes acceleration.
(More generally,
a force is an interaction that causes a change.)
- Force is a vector quantity associated with an interaction.
- When several forces act on a system it is the net, external force that matters.
- The SI unit of force is the newton [N = kg·m/s2].
- Action-Reaction
- Newton's third law of motion also known as the law of action and reaction states that …
- A force is an interaction between two objects.
- Forces always occur in pairs that …
- are arbitrarily assigned the names action and reaction,
- are of the same type,
- have the same magnitude,
- act on different objects,
- act in opposite directions, and
- may have different effects (since acceleration is inversely proportional to mass).
- Weight
- Weight is the force of gravity on an object
- Derive formula from the free fall thought experiment.
- Things that weigh a newton.
| Mass vs. Weight |
| mass |
weight |
a measure of inertia (resistance to change in motion) |
the force of gravity acting on an object due to its mass |
invariant (does not change with location) |
variable (depends upon location) |
scalar (has magnitude only) |
vector (directed downward) |
kg (SI base unit) |
N (SI derived unit) |
- Friction
- Definition
- Friction is the force between surfaces in contact that resists their relative tangential motion.
- "Relative tangential motion" is a fancy way to say "slipping".
- Its direction is opposite the relative velocity (or intended velocity).
- Types
- Dry Friction
- The resistive force between clean dry solid surfaces.
- The phenomena one normally associates with the word friction. Friction is normally synonymous with dry friction.
- Viscous Friction
- The resistive force between surfaces in relative motion through a fluid (liquids & gases).
- Rolling Resistance
- The resistive force experienced by rolling objects.
- Since rolling does not does not necessarily involve slipping,
rolling resistance is not really a form of friction.
- Factors affecting dry friction
- Dry friction is directly proportional to the normal force between the two surfaces in contact.
- Dry friction depends on the materials in contact. This factor is measured by the quantity known as the coefficient of friction which is …
- the ratio of the friction force to the normal force.
- unitless
- always greater than 0
- usually less than 1 for most everyday materials
- Dry friction is subdivided into two types.
- Static friction …
- occurs when the two surfaces in contact are not in relative motion; that is, when one surface is stationary relative to the other surface,
- varies in strength from zero (when no external force is trying to force slippage) to some maximum value (just before slippage occurs)
- Kinetic friction …
- occurs when two surfaces in contact are in relative motion; that is when one surface is slipping or sliding across another surface,
- is always weaker than the maximum static friction.
- Factors that don't affect dry friction
- Friction is largely independent of surface roughness (despite what you may have read in other textbooks).
- Protrusions or rough spots may provide microscopic ledges where one surface can rest upon another and apply a normal force. This is not friction.
- The friction associated with sandpaper is no greater than the friction associated with quartz. Friction and abrasion are different phenomena.
- Ice, glass, and rubber can all be made smooth but ice has a low coefficient of friction, glass a medium coefficient, and rubber a high coefficient. The material is what determines the amount of friction, not is surface texture.
- Sanding a slippery surface may increase its friction by removing the low friction surface material and exposing an underlying high friction material.
- Friction is independent of speed once an object is moving.
- Faster does not mean more friction.
- Equilibrium
- Statics is the branch of mechanics dealing with forces acting on an object at rest.
- Static Equilibrium (Point Bodies)
- A point body is in static equilibrium when the net force on it is zero.
- A point body in static equilibrium will not accelerate.
It will remain at rest or continue moving with a constant velocity.
- 2 Forces in Equilibrium
- Two forces are in equilibrium if they are
- equal (have equal magnitudes) and
- opposite (180° apart).
- 3 Forces in Equilibrium
- Resultant-Equilibrant
- Select 2 forces and find their resultant.
- The remaining force is called an equilibrant if it is equal and opposite the resultant.
- Triangle of Forces
- Three forces are in equilibrium if they can be arranged to form a triangle.
- N Forces in Equilibrium
- Polygon of Forces
- Three or more forces are in equilibrium if they can be arranged to form a polygon.
- Components
- Resolve all forces into components in some convenient coordinate system.
- Combine the components along each axis.
(Add the components parallel to the axis and
subtract the components anti-parallel to the axis.)
- If the resultant along each axis is zero the object is in equilibrium.
| |
∑
F = 0 ⇒
|
|
⎧ ⎪ ⎨ ⎪ ⎩ |
|
∑ F+x = ∑ F−x |
| ∑ F+y = ∑ F−y |
| ∑ F+z = ∑ F−z |
| No Net Force in Any Direction |
| |
- Force in Two and Three Dimensions
- Force is a vector quantity.
- Forces have direction and don't you ever forget that.
- Probably the best way to handle the vector nature of forces is to resolve them into components.
- Go easy on yourself. Pick the most convenient coordinate system.
- Centripetal Force
- Circular motion in which the speed is constant is called uniform
circular motion.
- A centripetal acceleration …
- occurs whenever a moving object changes direction,
- does not change the speed of an object,
- acts at right angles to the velocity at any instant, and
- is directed toward the center of a circle.
- A centripetal force …
- is the force that makes a moving object change direction,
- is not a particular force, but the name given to the net force responsible for circular motion,
- acts at right angles to the velocity at any instant, and
- is directed toward the center of a circle.
- Directions in circular motion:
- Velocity is tangential (lies on a tangent to the path).
- Centripetal acceleration and centripetal force are radial (point toward
the center of a circle).
- Centripetal acceleration and velocity are always perpendicular.
- Centripetal force and centripetal acceleration are always parallel.
- Magnitudes in circular motion
| |
| Fc = mac = m |
v2 |
= rω2 |
|
v = rω = |
2πr |
|
ω = 2πf = |
2π |
|
ƒ = |
1 |
| r |
T |
T |
T |
| |
- A centrifugal force …
- is experienced by an object in a rotating reference frame,
- is a fictitious or apparent force,
- ceases to exist when an object stops moving in a circle, and
- feels as though it is directed away from the center of a circle.
- Frames of Reference
- Energy
- Work
| Equations for Work |
| using an average force |
W = F∥Δs |
| using a variable force |
W = ∫ F · dr |
- Power
- Energy
- Kinetic Energy
- Potential Energy
- Potential energy …
- is energy associated with position in a field (a force that exists at many locations)
- comes in four fundamental types, one for each of the fundamental forces, and several subtypes
- gravitational
- electromagnetic
- electrostatic
- chemical
- elastic
- strong
- primary: between quarks, within nucleons (and other hadrons)
- residual: between nucleons, within the nucleus
- weak
- Gravitational potential energy
- can be computed through one of two formulas
| |
|
| the simplified formula |
the more general formula |
| ΔU = mgΔh |
|
| assumes that |
is dealt with in a later section of this book |
- acceleration due to gravity is nearly constant
- height change is small compared to the separation between
centers
|
| |
- Forces and Potential Energy
- nonconservative forces
- work done depends on path
- W = ∮ F·dr > 0
- cannot be associated with a potential energy function
- conservative forces
- work done is independent of path
- W = ∮ F·dr = 0
- can be associated with a potential energy function
- Forces and Potential Energy
- work is the force-displacement integral
- this is the work energy theorem
- a conservative force is the gradient of potential energy
| |
|
|
|
|
| one-dimensional |
|
three-dimensional |
|
compact notation |
| F(r) = − |
dU |
|
|
F(r) = − |
∂U |
ˆi − |
∂U |
ˆj − |
∂U |
|
F(r) = − ∇U |
| dr |
∂x |
∂y |
∂z |
| |
|
|
|
|
- Potential energy curves (or surfaces, or their higher order equivalents) are useful problem solving tools
- motion of a particle in a field
- constant total energy, horizontal line above curve
- kinetic energy is difference between line and curve
- bound and unbound states, binding energy
- stability of equilibrium
| |
|
|
| stable equilibrium |
unstable equilibrium |
neutral equilibrium |
| [diagram] |
[diagram] |
[diagram] |
| local maximum |
local minimum |
constant potential energy |
| |
|
|
- Conservation of Energy
- Simple Machines
- Dynamics II: Momentum
- Impulse & Momentum
- Conservation of Momentum
| |
I |
II |
| 1st law |
inertia m |
momentum p = mv |
| 2nd law |
force law F = m a F = m dv / dt |
impulse-momentum theorem J = Δp ∫ Fdt = m ∫ dv |
| 3rd law |
action-reaction F1 = -F2 |
conservation of momentum ∑ p = ∑p0 |
- Momentum & Energy
- Momentum in Two and Three Dimensions
- Rotational Motion
- Rotational Kinematics
- Rotational Inertia
- Rotational Dynamics
- Rotational Equilibrium
- Statics is the branch of mechanics dealing with forces acting on an object at rest.
- Static Equilibrium (Extended Bodies)
- An extended body is in static equilibrium when the net force and net torque on it are zero.
| |
∑ F = 0 ⇒
|
|
⎧ ⎪ ⎨ ⎪ ⎩ |
|
∑ F+x = ∑ F−x |
|
∑ τ = 0 ⇒
|
|
⎧ ⎪ ⎨ ⎪ ⎩ |
|
∑ τ+x = ∑ τ−x |
| ∑ F+y = ∑ F−y |
∑ τ+y = ∑ τ−y |
| ∑ F+z = ∑ F−z |
∑ τ+z = ∑ τ−z |
| No Net Force in Any Direction |
|
No Net Torque About Any Axis |
| |
- The translational and rotational acceleration of an object in equilibrium
equal zero.
- It will remain at rest or continue moving with a constant translational velocity.
- It will remain at rest or continue rotating with a constant angular velocity.
- Center of Mass (Center of Gravity)
- is the effective location of the force of gravity acting on an extended body
- is the pivot about which an extended body will always be in equilibrium in
a gravitational field
- is the point about which an extended body will always rotate when free of
external torques
- may lie outside of an extended body
| The center of mass is computed from the mass distribution. |
The center of gravity is computed from the weight distribution. |
| |
|
| rcm = |
∑ miri |
= (x, y, z) |
rcg = |
∑ Wiri |
= (x, y, z) |
| ∑ mi |
∑ Wi |
| Discrete Collection of Objects |
| |
|
| rcm = |
1 |
⌠⌠⌠ ⌡⌡⌡ |
r dm = |
1 |
⌠⌠⌠ ⌡⌡⌡ |
r dV |
rcg = |
1 |
⌠⌠⌠ ⌡⌡⌡ |
r dW = |
1 |
⌠⌠⌠ ⌡⌡⌡ |
r dV |
| m |
V |
W |
V |
| Continuous Distribution of Matter |
- Stability of Equilibrium
- The equilibrium of an object in a gravitational field is said to be …
- stable if any small disturbance would raise its center of mass.
- unstable if any small disturbance would lower its center of mass.
- neutral if any small disturbance would neither raise nor lower its center of mass.
- Angular Momentum
- Rotational Energy
- Rolling
- Symbols used in this section
| r |
radius in the general sense (distance from the center or axis of rotation) |
| R |
the outer radius of a round object (often just called the radius of the object) |
| vcm |
translational speed of the center of mass |
| ω |
rotational or angular speed |
- Rolling is a combination of translational and rotational motion.
- When an object experiences pure translational motion, all of its points …
- move with the same velocity as the center of mass; that is …
- in the same direction and
- with the same speed (v = vcm)
- move in a straight line in the absence of a net external force,
- When an object experiences pure rotational motion about
its center of mass, all of its points …
- move at right angles to the radius in a plane perpendicular to the axis of rotation, thus …
- points on opposite sides of the axis of rotation move in opposite directions
- move with a speed proportional to radius (v = rω), thus …
- the center of mass does not move (since r = 0 there) and
- points on the outer radius move with speed v = Rω
- move in a circle centered on the axis of rotation
- When an object experiences rolling motion …
- the point of the object in contact with the surface …
- is instantaneously at rest
- is the instantaneous axis of rotation
- the center of mass of the object …
- moves with speed vcm = Rω
- moves in a straight line in the absence of a net external force
- the point fathest from the point of contact …
- moves with twice the speed of the center of mass v = 2vcm = 2Rω
- Rolling and Slipping
- rolling without slipping
- slipping
- and rolling forward
- vcm < Rω
- accelerating on ice or mud
- "burnout" or "burn rubber" while driving
- "top spin" in billiards (a.k.a. "top" or "follow")
- vcm > Rω
- decelerating on ice or mud
- and rolling backward
- vcm > 0 and ω < 0
- "back spin" in billiards (a.k.a. "bottom" or "draw")
- pure translation
- vcm ≠ 0 and ω = 0
- "wheel lock" while driving
- "slide" in billiards
- pure rotation
- vcm = 0 and ω ≠ 0
- stuck in mud or snow while driving
- The path of a point on a rolling object is a cycloid (or a trochoid).
- The cycloid generated by a point on an object rolling over the +x axis is described by the following parametric equations …
| rolling |
= |
translation |
+ |
rotation |
| x |
= |
vcmt |
+ |
r cos (θ − ωt) |
| y |
= |
R |
+ |
r sin (θ − ωt) |
where …
| r, θ |
cylindrical coordinates of the point |
| R |
outer radius |
| vcm |
translational speed of the center of mass |
| ω |
rotational or angular speed |
| t |
time (the parameter of the parametric equation) |
- Types
- A basic cycloid …
- is traced out by …
- points on the surface of a generating circle that is …
- rolling without slipping
- over a straight line
- has cusps (points with two tangents)
- A cycloid is curtate (or contracted)
if …
- it is traced out by …
- points inside a generating circle (r < R) that is rolling without slipping or
- points on the surface of the generating circle that is slipping while rolling with vcm > Rω
- does not have cusps or loops
- A cycloid is prolate (or extended) if …
- it is traced out by …
- points outside a generating circle (r > R) that is rolling without slipping or
- points on the surface of the generating circle that is slipping while rolling with vcm < Rω
- it has loops
- A cycloid formed by rolling a generating circle on another
circle is called …
- an epicycloid if the generating circle rolls on the outside of the other circle
- a hypocycloid if the generating circle rolls on the inside of the other circle
- Rotation in Two and Three Dimensions
- Coriolis Force
- Periodic Motion
- Elasticity
- Elastic Potential Energy
- Simple Harmonic Oscillator
- Pendulum
- Resonance
- Planetary Motion
- Geocentrism
- the ancient solar system consists of …
- a night sky filled with hundreds of fixed stars that …
- remain in the same positions relative to one another
- appear to belong to groups called constellations named after supernatural beings
- rotate as a group across the sky about once every day
- shift gradually in the sky when viewed at the same time from night to night
- return to their original positions relative to the horizon after one year
- two primary moving objects …
- sun
- moves across the sky once every day
- moves across the background of the fixed stars once every year
- moon
- moves across the sky about once a every day
- cycles through apparent changes (called phases) roughly once every month
- five planets visible to the unaided eye
- named in English after gods of the Ancient Rome
- mercury
- venus
- mars
- jupiter
- saturn
- wander across the background sky of fixed stars
- generally moving in the same direction as the sun, moon, and stars
- but occasionally moving backward (retrograde)
- a total of seven moving objects each of which is associated with a day of the week in English and other languages
- Heliocentrism
- Universal Gravitation
- Orbital Mechanics I
- Gravitational Potential Energy II
- Orbital Mechanics II
- Gravity of Extended Bodies
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