Topic Summaries: Waves & Optics

The Physics Hypertextbook
© 1998-2008 by Glenn Elert -- A Work in Progress
All Rights Reserved -- Fair Use Encouraged

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  1. Wave Phenomena
    1. Periodic Waves
      • Fundamentals
        • A wave is a disturbance that propagates.
        • A cycle is a sequence of events that repeats.
        • A cycle is periodic if it repeats with a characteristic time.
      • Characteristics
        • Amplitude (A) is the maximum absolute value of a periodically varying quantity.
          • Amplitude has the unit of the quantity that is changing (ex. displacement, pressure, field strength, etc.)
        • Period (T) is the time between successive cycles of a repeating sequence of events.
          • T = t/n (time per number of cycles)
          • The SI unit of period is the second [s].
        • Frequency (ƒ) is the number of cycles of a repeating sequence of events in a unit interval of time.
          • ƒ = n/t (number of cycles per time)
          • Frequency and period are reciprocals (or inverses) of one another: ƒ = 1/T.
          • The SI unit of frequency is the hertz [Hz = 1/s = s−1].
        • Phase (ϕ) is the stage of development of a periodic process.
          • Two points on a wave with the same phase have the same …
            • quantity of disturbance (ex. displacement) and
            • rate of change of disturbance (ex. velocity).
          • Phase is an angular quantity.
            • Adjacent points in phase are separated by one complete cycle.
            • Adjacent points out of phase are separated by half a cycle.
          • The SI unit of phase is the radian, which is itself a unitless ratio [rad = m/m = Pa/Pa = (V/m)/(V/m) = etc.].
        • Wavelength (λ) is the distance between any point on a periodic wave and the next point corresponding to the same portion of the wave measured along the path of propagation.
          • Wavelength is measured between adjacent points in phase.
          • The SI unit of wavelength is the meter [m].
        • Speed (v) is …
          • v = Δst the rate of change of distance with time by definition and
          • v = λƒ the product of wavelength and frequency for periodic waves.
          • Frequency and wavelength are inversely proportional.
            • Lower frequency waves have longer wavelengths.
            • Higher frequency waves have shorter wavelengths.
          • The speed of a wave is sometimes known as its wave speed
          • The SI unit of speed is the meter per second [m/s].
      • One-Dimensional Wave Equation
        • ƒ (xt) = A sin (2π (ft − x/λ) + ϕ)
          • A, amplitude
          • ƒ, frequency
          • λ, wavelength
          • ϕ, phase
        • ƒ (xt) = A sin (ωt − kx + ϕ)
          • A, amplitude
          • ω, angular frequency, ω = 2πf
          • k, wave number k = 2π/λ
          • ϕ, phase
    2. Interference & Superposition
      • Objects made of matter
        • are material, tangible, corporeal, and definite
        • cannot occupy the same place at the same time
        • exchange energy and momentum during collisions
      • Waves
        • are immaterial, intangible, incorporeal, and indefinite
        • can occupy the same place at the same time
        • pass through each other without effect
      • Principle of Linear Superposition
        • When waves occupy the same place at the same time they interfere or superpose
        • The resultant disturbance is the sum of the individual disturbances at every point in space and time
    3. Reflection, Transmission, Absorption
      • Boundary & Interface
        • A boundary is the end, edge, or face of a finite medium
          • A "rigid" boundary is known as a fixed end or closed end.
          • A "loose" boundary is known as a free end or open end.
        • An interface is a boundary shared by two media.
          • To a wave entering a medium with a slower wave speed,the interface is more like a fixed end than a free end.
          • To a wave entering a medium with a faster wave speed, the interface is more like a free end than a fixed end.
      • Reflection, Transmission, Absorption
        • When a wave is incident on a boundary or interface it is partially reflected, partially transmitted, and partially absorbed.
          • Energy and momentum are conserved in the process
          • An echo is a reflected wave, especially a reflected sound wave
      • Properties of Materials
        • The degree of reflection, transmission, and absorption depends upon the two media and the frequency of the incident wave.
        • A material is …
          • opaque if it prevents the transmission of a wave,
          • transparent if it allows the transmission of a wave, or
          • absorbent if it prevents both the reflection and the transmission of a wave.
      • Wave Characteristics at an Interface
        • Amplitude is related to energy.
          • Ereflected + Etransmitted = Eincident,
            conservation of energy, no absorption
          • Ereflected + Etransmitted < Eincident,
            work-energy theorem, absorption present
        • Speed is affected by medium.
          • The reflected wave speed is the same as the incident wave speed.
          • The transmitted wave speed may be different from incident wave speed.
        • Frequency is determined at the source.
          • Frequency and period remain constant upon transmission and reflection.
        • Wavelength is affected by speed and frequency.
          • Wavelength is directly proportional to speed.
          • Wavelength is inversely proportional to frequency.
        • Phase …
          • remains constant on transmission, but
          • may be affected by reflection.
            • Reflection from a free end leaves phase unchanged. (The wave is reflected in phase.)
            • Reflection from a fixed end inverts the wave. (The wave is reflected out of phase.)
    4. Standing Waves
      • Traveling waves …
        • appear to propagate.
      • Standing waves …
        • do not appear to propagate
        • are produced by the interference of two waves traveling in opposite directions with the same frequency and amplitude
        • Positions on a standing wave:
          • node: a point where the amplitude is zero or a minimum
            (always form at fixed ends)
          • antinode: a point where the amplitude is a maximum
            (always form at free ends)
      • Resonance
        • Resonance is the dramatic increase in amplitude of a periodic system that occurs when the driving frequency applied equals the natural frequency of the system
        • Standing waves form during resonance (but resonance does not always lead to the formation of standing waves)
        • A wave moving in a medium of finite length, can interfere with its own reflection to produce a standing wave if it has the same frequency as one of the natural frequencies of the medium
      • Harmonics
        • are the set of all possible standing waves in a system
        • are countably infinite in number (form a countable infinite set in the manner of whole numbers)
        • Groups of harmonics:
          • fundamental: harmonic with the lowest frequency and longest wavelength
          • overtones: harmonics other than the fundamental
      • When standing waves form in a linear medium that has …
        • two fixed ends or two free ends …
          • a whole number of half wavelengths fit inside the medium and
          • the overtones are whole number multiples of the fundamental frequency.
        • one fixed end and one free end …
          • an odd number of quarter wavelengths fit inside the medium and
          • the overtones are odd multiples of the fundamental frequency.
      • Higher-dimensional cases
          • You probably don't need to worry about it.
    5. Diffraction
      • bullet
    6. Interference in Two and Three Dimensions
      • bullet
  2. Sound
    1. The Nature of Sound
      • Sound is a mechanical, longitudinal wave.
        • As a mechanical wave, sound requires a medium.
          • Sound cannot propagate through a vacuum.
          • There is no sound in outer space.
        • As a longitudinal wave, sound is a rapid variation in pressure that propagates.
          • Regions of above normal pressure (regions under compression) are called compressions or condensations.
          • Regions of below normal pressure (regions under tension) are called rarefactions or dilations.
      • Sound is produced by small and rapid pressure changes.
        • Vibrating objects produce periodic sound waves.
        • Implosive or explosive pressure changes produces sound pulses.
        • Vortex shedding is another source of periodic sound waves.
      • The speed of sound depends upon the medium and its state.
        • Sound usually travels fast in gases, faster in liquids, and fastest in solids.
        • The speed of sound in air increases with temperature.
          • There are several formulas for calculating the speed of sound in air as a function of temperature.
        • The speed of sound in a medium is largely independent of amplitude and frequency.
      • The amplitude of a sound wave corresponds to its intensity or loudness.
        • The intensity of a sound is .
          • a measure of its power density
          • usually measured on a logarithmic scale.
          • discussed in more detail in another section of this book
        • The loudness of a sound is its intensity as perceived by the human ear.
        • The volume knob on a television, radio, etc. should really be given a different name.
      • The frequency of a sound wave corresponds to its pitch.
        • The upper frequency limit for human hearing is around 18,000 to 20,000 Hz.
          • Frequencies above the range of human hearing are ultrasonic.
        • The lower frequency limit for human hearing is around 18 to 20 Hz.
          • Frequencies below the range of human hearing are infrasonic.
        • The frequency of a sound wave does not change as the sound wave propagates.
      • Wavelength is inversely proportional to frequency (λ ∝ 1 / ƒ).
        • Large objects generally produce long wavelength, low frequency sounds.
        • Small objects generally produce short wavelength, high frequency sounds.
      • The ability of an animal or electronic sensor to identify the location or direction of origin of a sound is known as sound localization.
        • Sound localization requires two or more …
          • sense organs (typically ears or antennae) or
          • electromechanical detectors (typically microphones)
          devoted to hearing …
          • in different locations (left and right sides of the head, for example) or
          • with different orientations (facing to the left or to the right).
        • All methods of sound localization rely on the difference in some characteristic as perceived or measured by the two organs or detectors.
          • interaural level difference -- loudness, intensity, or amplitude
          • interaural time differences -- time of arrival
          • interaural phase difference -- phase differences
      • A reflected sound wave is known as an echo.
        • Echoes can be used to determine the distance to a reflecting surface.
          s =  vsound
          Δt
          Where …
          s is the distance from the observer to the reflecting surface (note that this value is doubled since the sound has to go out and come back),
          vsound is the speed of sound in the intervening medium, and
          Δt is the time between when the pulse was transmitted and when the echo was received.
        • This method has applications in …
          • animal echolocation
          • sonar (an acronym for sound navigation and ranging)
          • medical ultrasonography (the images generated are called sonograms).
    2. Intensity
      • Amplitude, intensity, and loudness are often used interchangeably, but the three terms have different meanings.
      • Amplitude is a measure of the maximal change in whatever quantity is varying in a wave.
        • For sound waves, the varying quantity [and its SI unit] could be …
          • position [m],
          • density [kg/m3], or
          • pressure [Pa].
        • Position and density variations caused by sound waves are difficult to measure directly since …
          • their magnitudes are small and
          • the period of sound waves are brief.
        • Pressure variations caused by sound waves can be detected …
          • by animals with their ears and
          • by machines with microphones
      • Intensity is an objective measure of the mean power density of the energy transferred by a wave.
        • The SI unit of intensity is the watt per square meter.
        • As an equation, intensity is defined as …
            
          I =  P
          A
          where …
          I intensity of the wave
          P time-averaged transmitted power
          A area through which the wave or a portion of the wave is propagating.
        • When amplitude is measured by maximum displacement, intensity is equal to …
           
          I = 2π2ρf2vΔx2max
          where …
          I intensity of the wave
          ρ density of the medium
          f frequency of the wave
          v speed of the wave
          Δx2max maximum displacement of the particles in the medium
        • When amplitude is measured by maximum gauge pressure, intensity is equal to …
             
          I =  P2
          v
          where …
          I intensity of the wave
          P maximum gauge pressure
          ρ density of the medium
          v speed of the wave
    3. Beats
      • bullet
    4. Music & Noise
      • bullet
    5. Döppler Effect (Sound)
      speed
      regime
      relative
      speed
      mach
      number
      mach
      angle
      important
      concept
      stationary 0 0 wavefronts
      subsonic c < 1 doppler effect
      transonic c ~ 1 ~ 90° sound barrier
      supersonic c > 1 < 90° shock wave
      hypersonic ≳ 5c ≳ 5 ≲ 10° ?
    6. Shock Waves
      speed
      regime
      relative
      speed
      mach
      number
      mach
      angle
      important
      concept
      stationary 0 0 wavefronts
      subsonic c < 1 doppler effect
      transonic c ~ 1 ~ 90° sound barrier
      supersonic c > 1 < 90° shock wave
      hypersonic ≳ 5c ≳ 5 ≲ 10° ?
  3. Physical Optics
    1. The Nature of Light
      • Light is a transverse, electromagnetic wave that can be seen by humans.
        • The wave nature of light was first illustrated through experiments on diffraction and interference.
        • Like all electromagnetic waves, light can travel through a vacuum.
        • The transverse nature of light can be demonstrated through polarization.
        • Light is sometimes also known as visible light to contrast it from "ultraviolet light" and "infrared light".
        • Other forms of electromagnetic radiation that are not visible to humans are sometimes also known informally as "light"
      • Light is produced by one of two methods.
        • Incandescence is the emission of light from "hot" matter (T ≳ 800 K).
        • Luminescence is the emission of light when bound electrons fall to lower energy levels.
      • The speed of light depends upon the medium through which it travels.
        • The speed of light in a vacuum is a universal constant in all reference frames.
        • All electromagnetic waves propagate at the speed of light in a vacuum.
        • The speed of light in a medium is always slower the speed of light in a vacuum.
          (The difference is usually negligible when the medium is air.)
        • The speed of anything with mass is always less than the speed of light in a vacuum.
          (The speed of light in a vacuum is the universal speed limit.)
        • The speed of light in a vacuum is fixed at 299,792,458 m/s by the current definition of the meter.
      • The amplitude of a light wave is related to its intensity.
        • Intensity is the absolute measure of a light wave's power density.
        • Brightness is the relative intensity as perceived by the average human eye.
      • The frequency of a light wave is related to its color.
        • Color is such a complex topic that it has its own section in this book.
        • Monochromatic light can be described by only one frequency.
          • Laser light is very nearly monochromatic.
          • There are six simple, named colors in English (and many other languages) each associated with a band of monochromatic light. In order of increasing frequency they are red, orange, yellow, green, blue, and violet.
        • Polychromatic light is compused of multiple frequencies.
          • Every light source is essentially polychromatic.
          • White light is very polychromatic.
        • A graph of relative intensity vs. frequency is called a spectrum (plural: spectra).
          Although frequently associated with light, the term can be applied to many phenomena.
          • A continuous spectrum is one in which every frequency is present within some range.
            • Blackbody radiators emit a continuous spectrum.
          • A discrete spectrum is one in which only a set of well defined and isolated frequencies are present.
            (A discrete spectrum is a finite collection of monochromatic light waves.)
            • The excited electrons in a gas emit a discrete spectrum.
             
        condition description spectrum
        hotter than red hot incandescent continuous
        excited electrons luminous discrete
             
      • The wavelength of a light wave is inversely proportional to its frequency.
        • Light is often described by it's wavelength in a vacuum.
        • Light ranges in wavelength from 400 nm on the violet end to 700 nm on the red end of the visible spectrum.
          • Wavelengths slightly shorter than 400 nm are said to be ultraviolet.
            (They are "beyond violet" in terms of frequency.)
          • Wavelengths slightly longer than 700 nm are said to be infrared.
            (They are "below red" in terms of frequency.)
      • Phase differences between light waves can produce visible interference effects.
        (There are several sections in this book on interference phenomena and light.)
    2. Color
      • Color is the perceptual quality of light.
        (Color is a subjective response by the brain to light stimulating the retina.)
        • Two visual regions have the same color if a difference between them cannot be perceived by the average human eye.
        • The human eye can distinguish nearly ten million colors.
        • Color as a visual response should not be confused with the "color" of a pigment, which is the color one would see when viewing that pigment under typical lighting conditions.
        • Although they may not satisfy the definition of a color in some fashion sense; black, white, and gray each satisfy the physical and perceptual definitions of a color.
      • The color of the light coming from an object has its origin in one or more of the following processes …
        • emission: the object itself is a source of light with a color determined by its spectra
        • reflection: certain frequencies are reflected from the object while others are not
        • transmission: certain frequencies are transmitted through the object while others are not
        • interference: certain frequencies are amplified by constructive interference while others are attenuated by destructive interference
        • dispersion: the angular separation of a polychromatic light wave by frequency during refraction
        • scattering: the preferential reradiation of certain frequencies of light striking small, dispersed particles
      • There are six simple, named colors in English (and many other languages) each associated with a band of monochromatic light. In order of increasing frequency they are red, orange, yellow, green, blue, and violet.
        • The range of frequencies corresponding to each band is subject to individual, cultural, and historical factors.
        • Indigo is not included in this list as it is purely a historic artifact. The word is rarely used by contemporary speakers of English to describe a color.
        • The sensation of purple cannot be produced using light of a single frequency, but only by combining light from the red and blue/violet bands (light from the extreme ends of the visible spectrum).
        • At relatively low intensities …
          • monochromatic light in the red, orange, and yellow bands appear brown.
          • monochromatic light in the blue band is difficult to distinguish from violet.
      • Humans perceive polychromatic mixtures of light as a single color, which may or may not look like light from a monochromatic light source.
        • Polychromatic light is described physically by a spectral power distribution (often just called a spectrum), which is a graph of intensity vs. wavelength (or frequency)
        • Regions with different spectra that appear to be the same color are called metamers and the effect is called metamerism.
          • Regions that are metamers when illuminated by one light source may not appear to be the same color when illuminated by another light source.
        • The wide variety of colors visible to humans can be approximated by mixing only a small subset of colored light sources or colored pigments.
          • Color mixing can be accomplished by …
            • superposition (e.g., lamp overlap, filter overlap)
            • rapid alternation, faster than the persistence of vision (e.g., biased LED, rotating color wheel)
            • small, nearby elements (e.g., dithering, pixels, halftone dots, photo grain, pigment mixing)
      • White light is a mixture of visible frequencies of electromagnetic radiation whose appearance approximates that of a blackbody radiator with its peak wavelength in the middle of the visible spectrum.
        • There is no one frequency distribution that can be identified as white light. Human vision adapts to the illumination provided by the environment so that many blackbody and non-blackbody sources appear white.
        • The quality of white light emitted from a blackbody radiator is a function its temperature. This quality is known as color temperature.
          • Daylight at midday is often considered the standard value of white light. It produces the same response in the human eye as a blackbody radiator at 6500 K. Visual regions with the same color temperature as midday light often appear neutral white.
          • A visual region with a color temperature below 6500 K emits white light that looks reddish in comparison. For cultural reasons light of this color is called warm white even though it is from a "colder" source.
          • A visual region with a color temperature above 6500 K emits white light that looks bluish in comparison. For cultural reasons light of this color is called cool white even though it is from a "hotter" source.
        • A visual region looks gray if the light from it is similar to white light, but has an intensity somewhat lower than its surroundings.
      • Black is the relative absence of visible light.
        • A visual region that emits, reflects, or transmits much less visible light than its surroundings looks black.
      • The primary colors of the human visual system are red, green, and blue.
        • No combination of two primary colors can reproduce a third primary color.
        • Combinations of the primary colors will reproduce a wider range of colors than than can be reproduced using any other three colors.
        • Combinations of primary colors follow the rules of additive color mixing.
          • red + green = yellow
          • green + blue = cyan
          • blue + red = magenta
          • red + green + blue = white
          • no light = black
        • Systems that work by additive color mixing include …
          • photographic and movie film (prints, slides, negatives)
          • television and computer displays
      • The secondary colors of the human visual system are cyan, magenta, and yellow.
        • A complementary color is formed by subtracting a primary color from white light.
        • Every secondary color is the complement of a primary color.
          • white − red = cyan
          • white − green = magenta
          • white − blue = yellow
        • Every primary color is the complement of a secondary color.
          • white − cyan = red
          • white − magenta = green
          • white − yellow = blue
        • Combining complementary colors of light produces light that looks white. As a result, complementary colors are sometimes called opposite colors.
          • red + cyan = white
          • green + magenta = white
          • blue + yellow = white
        • Combinations of the secondary colors (pigments) follow the rules of subtractive color mixing.
          • cyan + magenta = blue
          • magenta + yellow = red
          • yellow + cyan = green
          • cyan + magenta + yellow = black (though the quality of this black is poor)
          • no pigment = white
        • Systems that work by subtractive color mixing include …
          • three-color printing
          • pigment mixing (as in custom paints)
      • The "primary colors" of the painter's color wheel are red, yellow, and blue
        • When combining paints (or other similar pigment carriers) in equal quantities …
          • red + yellow = orange
          • yellow + blue = green
          • blue + red = purple (which is not the same as violet)
          • red + yellow + blue = brown
          • no paint = white
        • The misidentification of these colors as "primary" is a historical artifact. A greater range of colors can be reproduced using cyan, magenta, and yellow than can be reproduced using red, yellow, and blue.
        • Although this is called the painter's color wheel, no serious painter would claim it possible to reproduce every desired color from these three pigments.
      • Color Spaces
        • All color spaces have at least three dimensions
          • RGB (red, green, blue)
            • Named for the dominant wavelength of the three light sources used.
            • Numbers ranging from zero to some bit number maximum (256, 65536, etc.) are used to describe the relative intensity of each of the three light sources.
              • black: none of the light sources are turned on
                (R = G = B = 0)
              • white: all light sources are turned up as bright as they can
                (R = G = B = maximum value)
          • CMY (cyan, magenta, yellow)
            • Named for the secondary color of the three inks when viewed under white light on a white sheet of paper.
            • Numbers ranging from 0% to 100% are used to describe the per cent coverage of a blank sheet of white paper by each of the three inks.
              • white: no ink on a white sheet of paper
                (C = M = Y = 0%)
              • black: paper completely covered with each type of ink
                (C = M = Y = 100%)
          • HSB (hue, saturation, brightness) a.k.a. HSV (hue, saturation, value)
            • The hue angle describes the most visually dominant wavelength
              • 000° = red
              • 060° = yellow
              • 120° = green
              • 180° = cyan (similar to, but not the same as the pigment; something like sky blue)
              • 240° = blue
              • 300° = magenta (similar to, but not the same as the pigment; something like violet or purple)
              • 360° = red
            • The saturation per cent describes the vibrancy.
              • 000% = desaturated (white)
              • 100% = saturated (as vibrant as the system will allow)
            • The brightness or value per cent describes the relative intensity.
              • 000% = dark (black)
              • 100% = bright (as bright as the system will allow)
          • HSL (hue, saturation, lightness) a.k.a. HSI (hue, saturation, intensity)
            • The hue angle describes the most visually dominant wavelength
              • Same hue angles as in HSB
            • The saturation per cent describes the vibrancy.
              • 000% = desaturated (grayscale)
              • 100% = saturated (as vibrant as the system will allow)
            • The lightness per cent describes the relative intensity.
              • 000% = dark (black)
              • 050% = medium
              • 100% = light (white)
          • XYZ (tristimulus)
            • um …
        • Some printing schemes use more than three colors of ink
          • CMYK (cyan, magenta, yellow, black)
          • CMYK+spot (cyan, magenta, yellow, black, special ink or coating)
          • CcMmYK (cyan, light cyan, magenta, light magenta, yellow, black)
          • CMYKOG a.k.a. Hexachrome™ (cyan, magenta, yellow, black, orange, green)
    3. Thin Film Interference
      • bullet
    4. Resolving Power
      • bullet
    5. Single, Double, Multiple Source Interference
      • bullet
    6. Döppler Effect (Light)
      • bullet
    7. Cerenkov Radiation
      • bullet
    8. Polarization
      • The term polarization refers to the orientation of the plane of the disturbance in a transverse wave.
        • Light and all electromagnetic waves can be polarized.
        • Sound and other longitudinal waves cannot be polarized.
      • A transverse wave is said to have …
        • no polarization or to be unpolarized if its polarization changes quickly and randomly.
        • linear polarization if its polarization does not change; for example …
          • vertical
          • horizontal
          • parallel
          • perpendicular
          • diagonal
        • circular polarization if its polarization rotates.
        • elliptical polarization if it has both linear and circular polarization.
      • Methods for tranforming unpolarized light into polarized light include …
        • reflection from a dielectric surface
        • scattering off the molecules in a fluid (or small particles suspended in a fluid)
        • transmission through a dichroic, crystalline solid
        • transmission through a birefringent, crystalline solid
  4. Geometric Optics
    1. Reflection
      • Optics is the study of the nature and behavior of light.
        It can be divided into subdisciplines based on the type of model used to describe light.
        • In physical optics, light is assumed to behave like a classical wave.
        • In quantum optics, light is assumed to have both wave and particle properties.
          • Particles of light are called photons.
        • In geometric optics, light is assumed to travel in a definite direction with relatively little diffraction.
          • This behavior is known as rectilinear propagation.
          • The path of propagation of a light wave is a geometric ray.
            • The rays of geometric optics …
              • are perpendicular to the wave fronts of physical optics.
              • indicate the most probable path of the photons of quantum optics.
            • A ray is the path of least action connecting two points in space and is also …
              • the path of least time (the quickest path)
              • the path of least distance (the shortest path)
              • unique and therefore reversible
                • The principle of reversibility states that light will follow exactly the same path if its direction of travel is reversed.
            • Rays are …
            • The eye can see something only if a ray from the object reaches the eye.
      • Interface
        • An interface is the boundary between …
          • two different media.
          • two regions of a medium with different characteristics such as …
            • density (which is often related to temperature)
            • concentration of solute (salinity, for example)
            • mechanical stress
        • When an incident ray meets an interface it will be partially
          • reflected
            • Reflected rays obey the law of reflection described in this section of this book.
          • transmitted
            • Transmitted rays obey Snell's law, which is described in the next section of this book.
          • absorbed
            • Absorbed rays obey the law of conservation of energy. (The energy of the ray is not destroyed, but changes form.)
        • Angles in geometric optics are measured with respect to a line normal to the interface.
          • The angle of incidence is the angle between the incident ray and the normal.
          • The angle of reflection is the angle between the reflected ray and the normal.
          • The angle of refraction is the angle between the transmitted ray and the normal.
      • Reflection
        • Law of reflection: The angle of incidence equals the angle of reflection.
          • The law of reflection can be derived from the principle of least action.
    2. Refraction
      • Refraction is the change in direction of a wave caused by a change in wave speed.
        • An interface is the boundary between two different media …
          • or two regions of a medium with different characteristics such as …
            • density (which is often related to temperature)
            • concentration of solute (salinity, for example)
            • mechanical stress
        • In geometric optics, when an incident ray meets an interface it will be partially
          • reflected
            • Reflected rays obey the law of reflection described in a previous section of this book.
            • Materials that reflect a significant portion of incident light appear shiny or lustrous.
          • transmitted
            • Transmitted rays obey Snell's law of refraction, which is described in this section of this book.
            • Materials that transmit a significant portion of incident light appear clear or transparent.
            • Materials that do not transmit any incident light are said to be opaque.
          • absorbed
            • The energy of absorbed rays is not destroyed, but changes form.
            • Materials that absorb a significant portion of incident light appear dark.
        • Angles are measured with respect to the line normal to the surface.
          • The angle of incidence is the angle between the incident ray and the normal.
          • The angle of reflection is the angle between the reflected ray and the normal.
          • The angle of refraction is the angle between the transmitted ray and the normal.
      • Refraction is described mathematically by Snell's law.
         
        n1 sin θ1 = n2 sin θ2
         
        where
             
        n1 and n2 are the indexes of refraction of the two media
        θ1 and θ2 are the angles between the ray and the line normal to the surface in the two media
             
        • Snell's law describes the path of least action between two points in different media
      • The index of refraction …
        • is a property of a medium
        • is a measure of the "slowness" of a wave
        • is defined mathematically by the formula
           
          n =  c
          v
           
          where
               
          n is the index of refraction
          c is the speed of light in vacuum
          v is the speed of light in a medium
               
        • is always greater than 1 (since the speed of light in a medium is always slower than the speed of light in a vacuum)
        • has no units (since it is the ratio of two speeds)
        • generally increases with the density of the medium (and is sometimes referred to informally as the optical density)
      • Total internal reflection occurs when
        • Snell's law has no real solution
        • light travels from a "slow medium" to a "fast medium" (n1 > n2)
        • the incident angle is greater than the critical angle
           
          sin θc =  n2
          n1
           
          • The critical angle is the incident angle that corresponds to a refracted angle of 90° (that is, the transmitted ray travels parallel to the interface)
      • Dispersion
        • the speed of light in a medium (and thus the index of refraction) is a function of frequency and medium
      • Birefringence
    3. Spherical Mirrors
      • The magnification formula.
               
        M =  hi  =  di
        ho do
               
      • The spherical mirror formula.
                 
        1  =  1  =  1
        f do di
                 
    4. Spherical Lenses
      • A lens is any piece of transparent material with at least one curved surface.
      • There are two types of lenses.
        • A converging lens is any piece of transparent material that will converge parallel rays of light down to a point.
          • Converging lenses are thicker in the middle than at the edges.
        • A diverging lens is any piece of transparent material that will cause parallel rays of light to appear to diverge from a point.
          • Diverging lenses are thicker at the edges than in the middle.
      • The focal point or focus is the point which rays of light initially parallel converge towards after emerging from a converging lens or diverge from after emerging from a diverging lens.
        • In diagrams, the focus is indicated with the symbol F.
      • The magnification formula.
         
        M =  hi  =  di
        ho do
         
      • The thin lens formula (physicist form).
         
        1  =  1  =  1
        f do di
         
      • The thin lens formula (optometrist form).
         
        P = Vo + Vi
         
    5. Aberration
      • For an ideal image-forming optical system …
        • there is a one-to-one correspondence between points in the object space and points in the image space (that is, points map to points not circles, ellipses or blobs) and
        • straight lines in the object space correspond to straight lines in the image space.
      • An aberration is a departure of an image-forming optical system from ideal behavior.
        • Chromatic aberrations are caused by dispersion (the variation in the index of refraction of a medium with wavelength).
          • Longitudinal chromatic aberration (or axial chromatic aberration) occurs because the image distance varies with wavelength
          • Lateral chromatic aberration occurs because the the image size varies with wavelength.
        • Monochromatic aberrations are caused by geometry (the shape of the lens or mirror).
          • Spherical aberration occurs because the focal length of a lens varies with distance from the principal axis.
          • Coma
          • Distortion
          • Astigmatism
          • Field Curvature

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